forgottenrealms
Gold coin

This is a
Good Article!

The element of fire was one of the four fundamental building blocks of matter, both useful and dreadful, warming and consuming, changing and purifying.[1][2] Despite elements generally playing a neutral role in the cosmos, fire was seen as aggressive and evil by many.[1][3][4][5]

All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to burn.

Cosmology

Fire manifested its position in the cosmos as the Elemental Plane of Fire, one of the Inner Planes.[7][3] The element was also represented there in living form as fire elementals.[3]

The ruler over the portfolio of fire in Faerûn and Zakhara was the elemental lord Kossuth,[2][8] while it was held by Tezca in the Maztican[9] and by Girru in the Untheric pantheon.[10][11] Among the Lords of Creation worshiped in southeastern Kara-Tur, Agni held dominion over this element.[12][13] Moradin of the dwarves[14] and Flandal Steelskin of the gnomes also had a special interest in fire as it was used in the forge.[15] Talos, the draconic deity Garyx, and the giant power Surtr administered the destructive side of fire.[16][17][18] The evil archomental Imix also worked to wrest the claim over the element of fire away from Kossuth, but the greater power remained firmly in control.[19][3] Beyond Realmspace, Sirrion the Flowing Flame held the portfolio of fire for the world of Krynn.[20]

Magic

School of elemental fire

We're no strangers to pain, we who play with fire. Masters of fire or great archmages alike. Sooner or later, we all get burned.
— The Simbul, Witch-Queen of Aglarond[21]

Many magical spells utilized the element of fire.[22] Elemental fire was recognized as a "school of effect" (rather than one of the eight traditional schools of magic).[23][24] Wizards specializing in this school were called fire elementalists[24][25][note 1] and Masters of Flame.[26][27] Fire was opposed to the element of water, both as a school of magic[24] and as a worldview.[2][28]

Magic-users in Zakhara had a similar but not identical notion of fire magic in the form of the province of flame.[29]

Likewise, the wu jen of Kara-Tur divided spells into five elemental groups, including fire.[30][31]

Divine fire magic

A number of deities granted divine spells that relied on the element, either in the form of the elemental fire sphere,[32] or the fire domain.[33][34]

Celestial bodies

Spacefarers also used the four elements to distinguish different types of celestial bodies present in the crystal spheres. Fire bodies were often found at the center of a crystal sphere, giving light and warmth to all its worlds. The sun of Realmspace (as its only fire body) was just such an example.[35][36][37]

Appendix

See also

Notes

  1. In some areas of the world of Mystara, fire elementalists were called pyromancers.

References

  1. 1.0 1.1 David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), pp. 26, 30. ISBN 978-1560768340.
  2. 2.0 2.1 2.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 88–89. ISBN 978-0786903849.
  3. 3.0 3.1 3.2 3.3 Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 40–49. ISBN 0-7869-0736-3.
  4. Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 8. ISBN 1-56076-828-2.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 41–42. ISBN 978-1560763581.
  6. Jeremy Crawford, F. Wesley Schneider (February 2025). Monster Manual 5th edition (revised). Edited by Judy Bauer. (Wizards of the Coast), p. 118. ISBN 978-0-7869-6954-8.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 256–257. ISBN 0-7869-1836-5.
  8. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 57. ISBN 978-1560763291.
  9. Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 28. ISBN 1-5607-6084-2.
  10. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 95. ISBN 978-0786906574.
  11. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 64, 172. ISBN 0-7869-0430-5.
  12. James M. Ward and Troy Denning (August 1990). Legends & Lore (2nd edition). (TSR, Inc), p. 130. ISBN 978-0880388443.
  13. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 105. ISBN 0-88038-608-8.
  14. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 94. ISBN 0-7869-1239-1.
  15. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 177–178. ISBN 0-7869-1239-1.
  16. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 155–156. ISBN 978-0786903849.
  17. Nigel Findley, et al. (October 1990). Draconomicon. Edited by Mike Breault. (TSR, Inc.), pp. 25–26. ISBN 0-8803-8876-5.
  18. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
  19. Wizards of the Coast (April 2015). Villains: Cult of the Eternal Flame (HTML). Wizards of the Coast. Retrieved on 2015-04-26.
  20. Kate Novak, Jeff Grubb (December 1997). Tymora's Luck. (TSR, Inc.). ISBN 0-7869-0726-6.
  21. Ed Greenwood (April 2005). Hand of Fire. (Wizards of the Coast), p. 1. ISBN 978-0-7869-3646-5.
  22. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 151. ISBN 1-56076-107-5.
  23. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 16–19. ISBN 0-7869-0394-5.
  24. 24.0 24.1 24.2 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 9. ISBN 1-56076-107-5.
  25. Tim Beach (October 1994). “Campaign Book”. In Lester Smith ed. Red Steel (TSR, Inc.), p. 30. ISBN 1-56076-895-9.
  26. Daniel Jones (June 2010). “Class Acts: Wizards”. In Chris Youngs ed. Dragon #388 (Wizards of the Coast), p. 37.
  27. Cryptic Studios (December 2013). Neverwinter: Shadowmantle. Perfect World Entertainment.
  28. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 78–80. ISBN 978-0786903849.
  29. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 111. ISBN 978-1560763581.
  30. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 26. ISBN 0-8803-8099-3.
  31. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 30. ISBN 0-7869-2015-7.
  32. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
  33. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
  34. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
  35. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.). ISBN 0-88038-762-9.|74-76}}
  36. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 87–95. ISBN 0-88038-762-9.
  37. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), pp. 5–6. ISBN 1-56076-052-4.

External links

Connections

The Building Blocks of the Multiverse
Elements

AirEarthFireWater • (Wood)
Energies

Negative energyPositive energy
Schools of Magic
AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power